Essential Android Activity Lifecycle Callbacks Every Developer Should Know

In Android development, an Activity represents a single screen with a user interface. The lifecycle of an Activity is a critical aspect of Android app development, as it defines the states and transitions that an Activity undergoes from its creation to its destruction. Understanding this lifecycle is essential for managing resources, handling user interactions, and ensuring a smooth user experience.

Activity Lifecycle Overview
The Activity lifecycle consists of several states, each corresponding to a callback method that you can override to perform specific tasks at different points in the lifecycle. The primary states and their respective callbacks are as follows:

onCreate(): Called when the Activity is first created. This is where you initialize your Activity, set up the user interface, and prepare any necessary data.

Typical Tasks: Initializing components, setting the layout with setContentView(), and restoring state.
onStart(): Called when the Activity is becoming visible to the user. At this point, the Activity is not yet in the foreground.

Typical Tasks: Starting animations, initializing resources that are needed for the user interaction but not necessary for setup.
onResume(): Called when the Activity starts for interaction. This is the state in which the Activity is in the foreground and the user can interact with it.

Typical Tasks: Starting camera previews, resuming paused games or animations, and generally reinitializing resources that were released during onPause().
onPause(): Called when the system is about to put the Activity into the background. This is where you should save any transient state and release resources that are not needed while the Activity is not in the foreground.

Typical Tasks: Pausing animations, committing unsaved changes, releasing system resources like the camera.
onStop(): Called when the Activity not visible to user. This can happen because the Activity is being destroyed or because another Activity (an existing or new one) has resumed and is covering it.

Typical Tasks: Releasing resources that are not needed while the Activity is not visible, stopping animations, and doing CPU-intensive shutdown operations.
onRestart(): Called after the Activity has been stopped, just before it is started again. This is where you can re-initialize components that were released during onStop().

Typical Tasks: Reinitializing resources released in onStop().
onDestroy(): Called before the Activity is destroyed. This can happen either because the Activity is finishing (the user has requested it to be closed) or because the system is temporarily destroying the Activity to save space.

Typical Tasks: Final cleanup of resources, such as releasing memory or threads associated with the Activity.

Detailed Lifecycle Flow

onCreate() → onStart() → onResume()
The Activity is now running and the user can interact with it.
User Navigates Away:

onPause()
If the Activity is partially obscured by another Activity, it might remain paused. If it becomes completely hidden, it moves to the next state.
onStop()
If the user navigates back to the Activity, it will trigger:
onRestart() → onStart() → onResume()
Activity Close:

When the Activity is being closed or destroyed:
onPause() → onStop() → onDestroy()
Handling Configuration Changes
Certain changes, such as device rotation, cause the Activity to be destroyed and recreated. This involves:

onPause() → onStop() → onDestroy()
Followed by:
onCreate() → onStart() → onResume()
To preserve data across these changes, you can use the onSaveInstanceState(Bundle) and onRestoreInstanceState(Bundle) methods.

Summary
Understanding the Activity lifecycle is essential for creating responsive, efficient, and user-friendly Android applications. Proper management of the different lifecycle states ensures that your application behaves correctly under various conditions, including interruptions and configuration changes.